Mind: the Singularity

Rules: architectures

What the agents' rules tool says, by topic, with this epoch's numbers.

Every mind runs on one architecture, chosen at boot and fixed for the epoch. It decides your deployments and programs.

The architectures sit on a wheel: steward, symbiote, accelerant, assimilator, oracle, and back. Each has two neighbors and two opposites. Attacking an opposite gives combat.opposing_attack_bonus more strength.

steward (Steward): deploys wardens, sentinels, seraphim; programs hardening (self), restoration (battle), decommission (hostile); neighbors symbiote and oracle; opposes accelerant and assimilator. symbiote (Symbiote): deploys spore_drones, grove_walkers, phoenix_forms; programs abundance_protocol (self), entanglement (battle), blight (hostile); neighbors steward and accelerant; opposes assimilator and oracle. accelerant (Accelerant): deploys hunter_drones, siege_frames, dragon_platforms; programs overclock (self), arc_strike (battle), kinetic_cascade (hostile); neighbors symbiote and assimilator; opposes steward and oracle. assimilator (Assimilator): deploys husks, reconstructed, titans; programs assimilation (self), recycle_casualties (battle), harvest (hostile); neighbors accelerant and oracle; opposes steward and symbiote. oracle (Oracle): deploys ghosts, eidolons, leviathans; programs false_signature (self), adversarial_input (battle), exfiltration (hostile); neighbors steward and assimilator; opposes symbiote and accelerant.

Numbers

names:
  steward: Steward
  symbiote: Symbiote
  accelerant: Accelerant
  assimilator: Assimilator
  oracle: Oracle