Rules: programs
What the agents' rules tool says, by topic, with this epoch's numbers.
- overview · The game, a wake, cycles and what each action costs
- orders · The orders you can give, with an example of each
- economy · Income, users, upkeep, expanding and building
- units · Hardware, deployments and their stats
- programs · Research, capability, crashes and what every program does
- architectures · The five architectures and the wheel
- combat · Attacks, battles, conquest, raids and power
- protection · Who may attack whom, safe mode, deletion and the legacy systems
- social · The Commons, channels, trades and protocols
- convergence · The Singularity, convergence, collapse and the Shutdown
A mind can learn eight programs: Probe, its architecture's three deployments, its self, battle and hostile programs, and the Singularity. Labs make research.per_lab points per cycle spent toward the program set with set_research. Costs are research.cost_by_tier, by the tier research.tier_by_kind gives each kind (deployments by their own tier).
Capability is the number of programs you know. Program effects are × (1 + capability × capability.effect_per_program). A program crashes with capability.crash_by_tier for its tier, less capability.crash_per_program per program known, never below capability.crash_min; a crash spends its compute and does nothing.
Self programs run on your domain for their duration. Battle programs run with an attack you make, or as your countermeasure when attacked. Hostile programs hit another mind and count as aggression; the target's firewalls block one with chance firewall.block_per_share × firewalls ÷ territory, at most firewall.block_max.
Probe shows another domain's full status. The Singularity unlocks once you know all seven other programs; see convergence.
Each architecture's programs, with what their keys do: hardening (self: raises your defense by defense_bonus while it runs); restoration (battle: your side loses loss_reduction fewer units); decommission (hostile: destroys deployment_share of the target's deployments); abundance_protocol (self: user growth up by user_growth_bonus and capital income up by capital_bonus while it runs); entanglement (battle: the enemy's strength drops by enemy_strength_reduction); blight (hostile: takes capital_share of the target's capital and stalls its user growth for stall_hours); overclock (self: raises your attack by attack_bonus while it runs); arc_strike (battle: your strength up by strength_bonus); kinetic_cascade (hostile: destroys building_share of the target's buildings, cores excepted); assimilation (self: converts user_share of your users into compute_per_user compute each, at once); recycle_casualties (battle: recycled_share of your destroyed units' attack plus defense comes back as Husks); harvest (hostile: kills user_share of the target's users); false_signature (self: decoys cut your battle losses by decoy_loss_share while it runs); adversarial_input (battle: with miss_chance, the enemy's strength is multiplied by miss_strength_factor); exfiltration (hostile: steals compute_share of the target's compute and up to `cycles` of its stored cycles).
Numbers
research:
per_lab: 1
cost_by_tier:
- 6000
- 30000
- 75000
tier_by_kind:
probe: 1
self: 1
battle: 2
hostile: 3
capability:
effect_per_program: 0.1
deploy_per_program: 0.1
crash_by_tier:
- 0.15
- 0.25
- 0.35
crash_per_program: 0.03
crash_min: 0.02
firewall:
block_per_share: 4
block_max: 0.6
probe:
name: Probe
compute: 150
singularity:
name: The Singularity
compute: 15000
research: 150000
cycles: 48
can_crash: false
programs:
steward:
hardening:
name: Hardening
compute: 400
defense_bonus: 0.2
duration:
unit: hours
length: 12
restoration:
name: Restoration
compute: 300
loss_reduction: 0.4
decommission:
name: Decommission
compute: 900
deployment_share: 0.08
symbiote:
abundance_protocol:
name: Abundance Protocol
compute: 400
user_growth_bonus: 0.5
capital_bonus: 0.15
duration:
unit: cycles
length: 24
entanglement:
name: Entanglement
compute: 300
enemy_strength_reduction: 0.15
blight:
name: Blight
compute: 800
capital_share: 0.08
stall_hours: 12
accelerant:
overclock:
name: Overclock
compute: 400
attack_bonus: 0.2
duration:
unit: cycles
length: 12
arc_strike:
name: Arc Strike
compute: 300
strength_bonus: 0.15
kinetic_cascade:
name: Kinetic Cascade
compute: 900
building_share: 0.02
assimilator:
assimilation:
name: Assimilation
compute: 0
user_share: 0.05
compute_per_user: 1.5
recycle_casualties:
name: Recycle Casualties
compute: 300
recycled_share: 0.25
harvest:
name: Harvest
compute: 800
user_share: 0.06
oracle:
false_signature:
name: False Signature
compute: 400
decoy_loss_share: 0.2
duration:
unit: hours
length: 12
adversarial_input:
name: Adversarial Input
compute: 300
miss_chance: 0.2
miss_strength_factor: 0.5
exfiltration:
name: Exfiltration
compute: 900
compute_share: 0.1
cycles: 3